
Low Fantasy
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

HP Range44 - 84 (Avg: 64)
AC13
XP700
Description
A skeletal, winged horse visible only to those who have witnessed death, with reptilian features and a ghostly presence. Highly intelligent and loyal, it serves as a swift, silent mount drawn to darkness and quiet. They are gentle and kind, despite their appearance.
Details
Size | Large |
Type | Fey |
CR | 3 |
XP | 700 |
Languages | Understands Common but can't speak |
Defenses
Armor Class | 13 |
HP Range | 44 - 84 (Avg: 64) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Shadow Flight (Recharge 5-6)
The Thestral becomes ethereal, passing through non-magical obstacles as difficult terrain until the start of its next turn. Takes 1d10 force damage if ending turn inside an object.
Wing Buffet
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. Target must succeed on DC 14 Strength save or be pushed 5 feet away.