The Wizarding World  world illustration - Low Fantasy theme
Low Fantasy

The Wizarding World

B
BardCollegeFreshman

Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.


Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played44 times
Cloned7 times
Created
27 days ago
Last Updated
11 days ago
VisibilityPublic
Hippogriff
CR 2Large Celestial
Hippogriff
HP Range37 - 70 (Avg: 54)
AC13
XP450

Description

A majestic and proud magical beast with the head and forelegs of a giant eagle and the body and hind legs of a horse. Known for their keen intelligence, powerful flight, and honorable nature, Hippogriffs require respect and proper etiquette to approach safely.

Details
SizeLarge
TypeCelestial
CR2
XP450
LanguagesNone
Defenses
Armor Class13
HP Range37 - 70 (Avg: 54)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Beak

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Frightful Screech (Recharge 5-6)

The Hippogriff lets out a piercing screech. Each creature of its choice within 30 feet that can hear it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of their next turn.

Multiattack

The Hippogriff makes two attacks: one with its Beak and one with its Talons.

Talons

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the Hippogriff can't use its Talons on another target.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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