
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Description
A majestic and proud magical beast with the head and forelegs of a giant eagle and the body and hind legs of a horse. Known for their keen intelligence, powerful flight, and honorable nature, Hippogriffs require respect and proper etiquette to approach safely.
Size | Large |
Type | Celestial |
CR | 2 |
XP | 450 |
Languages | None |
Armor Class | 13 |
HP Range | 37 - 70 (Avg: 54) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Beak
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Frightful Screech (Recharge 5-6)
The Hippogriff lets out a piercing screech. Each creature of its choice within 30 feet that can hear it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of their next turn.
Multiattack
The Hippogriff makes two attacks: one with its Beak and one with its Talons.
Talons
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the Hippogriff can't use its Talons on another target.