
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
Wizards are a distinct D&D race with innate magic. They get +2 Intelligence, +1 to Wisdom or Charisma. They mature like humans but live longer. All are Medium size with 30ft speed. They have Innate Magic (a cantrip), Wand Affinity (+1 to spell attacks with wands), and Magical Sensitivity (advantage on magic investigation). Choose your Heritage: Muggle-Born: Gain proficiency in History, Insight, or Perception. Pure-Blood: Gain proficiency in Arcana. Half-Blood: Gain proficiency in one
Wizards are a distinct D&D race with innate magic. They get +2 Intelligence, +1 to Wisdom or Charisma. They mature like humans but live longer. All are Medium size with 30ft speed. They have Innate Magic (a cantrip), Wand Affinity (+1 to spell attacks with wands), and Magical Sensitivity (advantage on magic investigation). Choose your Heritage: Muggle-Born: Gain proficiency in History, Insight, or Perception. Pure-Blood: Gain proficiency in Arcana. Half-Blood: Gain proficiency in one