
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Description
Centaurs are a magical race of intelligent, horse-bodied humanoids. They get +2 Strength, +1 Wisdom. Large size, 40ft speed. Natural Weaponry: Hooves (1d6 bludgeoning). Forest Dweller: Proficient in Survival and Perception. They possess Divination Sense: Can cast Druidcraft and gain advantage on Wisdom (Insight) checks to predict weather or significant natural events. They speak Centaur and understand Common. Often isolated and distrustful of Wizards.
Centaurs are a magical race of intelligent, horse-bodied humanoids. They get +2 Strength, +1 Wisdom. Large size, 40ft speed. Natural Weaponry: Hooves (1d6 bludgeoning). Forest Dweller: Proficient in Survival and Perception. They possess Divination Sense: Can cast Druidcraft and gain advantage on Wisdom (Insight) checks to predict weather or significant natural events. They speak Centaur and understand Common. Often isolated and distrustful of Wizards.