
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Description
Half-Giants are a magical race born from wizard-giant pairings. They get +2 Strength, +1 Constitution. Large size (or Medium), 30ft speed. Powerful Build: Count as one size larger for carrying/lifting. Resilient: Advantage on saving throws vs. disease/poison. Thick Skin: Natural armor equivalent to light armor. Often ostracized but fiercely loyal. They speak Common and understand Giant. They use a wand as an arcane foci (+1 to attack rolls with wand)
Half-Giants are a magical race born from wizard-giant pairings. They get +2 Strength, +1 Constitution. Large size (or Medium), 30ft speed. Powerful Build: Count as one size larger for carrying/lifting. Resilient: Advantage on saving throws vs. disease/poison. Thick Skin: Natural armor equivalent to light armor. Often ostracized but fiercely loyal. They speak Common and understand Giant. They use a wand as an arcane foci (+1 to attack rolls with wand)