
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
Goblins are a magical race of shrewd, short humanoids. They get +2 Intelligence, +1 Dexterity. Small size, 25ft speed. Artisan's Acumen: Proficient with one artisan's tool. Gringotts' Legacy: Advantage on Investigation checks for traps/secrets. Wandless Affinity: Can cast Mending or Light cantrip (Int-based). Often distrusted, they possess a fierce independence. They speak Common and Gobbledegook. They are inherently mistrustful of anyone who uses a wand, especially Wizards.
Goblins are a magical race of shrewd, short humanoids. They get +2 Intelligence, +1 Dexterity. Small size, 25ft speed. Artisan's Acumen: Proficient with one artisan's tool. Gringotts' Legacy: Advantage on Investigation checks for traps/secrets. Wandless Affinity: Can cast Mending or Light cantrip (Int-based). Often distrusted, they possess a fierce independence. They speak Common and Gobbledegook. They are inherently mistrustful of anyone who uses a wand, especially Wizards.