
Low Fantasy
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
You conjure sentient, destructive magical flames in the form of monstrous beasts at a point within 90 feet. The fire deals 10d6 fire damage to creatures starting or entering the area each turn, ignoring fire resistance and immunity, and deals double damage to objects. The fire is difficult to control, potentially expanding and moving unpredictably each turn if you fail a Wisdom save. Only a 9th-level Finite Incantatem can extinguish it.
Spell Details
Level | 8 |
Range | 90 |