
Low Fantasy
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
You conjure shadowy chains in a 20-foot square area within 90 feet, turning it into difficult terrain. Creatures entering or starting their turn in the area must make a Dexterity saving throw or take 3d6 magical force damage and be grappled and restrained by the chains. Grappled creatures take 3d6 damage at the start of their turns. Damage increases by 1d6 for each slot level above 4th.
Spell Details
Level | 4 |
Range | 90 |