
Low Fantasy
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
Conjure a swirling 30-foot-radius, 40-foot-high cylinder of churning water that creates difficult terrain. Creatures entering or starting their turn in the vortex must make a Strength saving throw or take 6d6 bludgeoning magical force damage and be pulled 10 feet toward the center; half damage and no pull on a success. As a bonus action, move the vortex up to 30 feet. Damage increases by 1d6 per slot level above 5th.
Spell Details
Level | 5 |
Range | 120 |