
Low Fantasy
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
You unleash a 5-foot wide, 60-foot long beam of searing radiant light in a line from yourself. Creatures in the line must make a Constitution saving throw, taking 6d8 radiant damage and becoming blinded until the end of their next turn on a failed save, or half damage and no blindness on a success. The light counts as sunlight for effects sensitive to sunlight. You can use an action on subsequent turns to create a new line. At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.
Spell Details
Level | 6 |
Range | 60 |