
Low Fantasy
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Description
Conjure a shimmering, opaque wall of magical ice up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall 20 feet in diameter and 20 feet high. Creatures within the wall's area are pushed to one side. Each 10-foot section has AC 10, 30 HP, immune to cold, vulnerable to fire. Destroyed sections shatter, forcing nearby creatures to make a Dexterity save or take 5d6 piercing damage (half on success). The wall is difficult terrain. At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the piercing damage from a shattered section increases by 1d6 for each slot level above 6th.
Spell Details
Level | 6 |
Range | 120 |