The world of Howl’s Moving Castle is a fantasy setting that blends elements of early 20th-century Europe with magic and arcane technology, creating a unique realm where the boundaries between reality and fantasy are blurred. It is set in the kingdom of Ingary, where fairytale themes are accepted ways of life. The world features inventions like airships, automobiles, and warplanes, alongside magical entities such as enchanted walking castles, wizards, witches, and demons.
Played | 2 times |
Cloned | 4 times |
Created | 30 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Coordinates | (-1419, 926) |
A magical doorway within the castle. The doorway is a relatively ordinary looking wooden door that exits the kitchen to outside the castle( acting as its main entrance/exit), but when a dial imbedded in the door is changed it can act as a portal to a variety of different locations. Color-Coded Destinations: The dial on the door is divided into several colours, each corresponding to a specific destination: Blue: Connects to Howl's House in Porthaven. Red: Connects to Howl's Stable in Kingsbury. Green: Connects to the castle’s actual physical location. Yellow: Connects to Howl's Carpet Shop in Zanzib. Black: The most enigmatic setting and used exclusively by Howl. DM's discretion
The doorway is a relatively ordinary looking wooden door exiting the kitchen down a flight of stairs to outside the castle. The dial is embedded in the door, and is colour coordinated for different destinations. It is trans dimensional; when viewed from the outside, the door may appear to be part of a small shop, or a house, or a door in a tree, but all those doors lead to the castle.