Grimdark
Mundo ritual, cruel y bello. Locura, alcohol, magia corrupta y dioses muertos reinan sobre HVØRAX.
Author's Note: UPDATE - v2
Este mundo no busca equilibrio, busca impacto.
Cada raza tiene una deuda con los dioses, cada lugar una maldición y cada objeto una historia que sangra.
Está pensado para partidas donde el tono sea oscuro, poético, brutal y simbólico.
No es un mundo para “hacer lo correcto”, sino para sobrevivir con elegancia o caer con estilo.
Recomendado para jugadores que disfrutan el rol emocional, el simbolismo y la improvisación psicomágica.
Piensa en una mezcla de Berserk, Dark Souls, La Divina Comedia y Midsommar… con hidromiel alucinógena.
- ENGLISH -
Ritual, cruel and beautiful world. Madness, alcohol, corrupt magic and dead gods rule over HVØRAX.
Author’s Note: This world doesn’t seek balance — it seeks impact.
Each race owes a debt to the gods, each place bears a curse, and each object bleeds a story.
It’s designed for campaigns with a tone that is dark, poetic, brutal and symbolic.
This is not a world for “doing the right thing,” but for surviving with elegance or falling with style.
Recommended for players who enjoy emotional roleplay, symbolism, and psychomagical improvisation.
Think of a blend between Berserk, Dark Souls, The Divine Comedy, and Midsommar… with hallucinogenic mead.
Played | 5 times |
Cloned | 1 times |
Created | 24 days ago |
Last Updated | 10 days ago |
Visibility | Public |

HP Range105 - 105 (Avg: 105)
AC13
XP3900
Description
The Thought-Leech is a malevolent entity that floats through the air, feeding on the thoughts and emotions of its victims. It renders its hosts passive and emotionally numb, creating a chilling atmosphere of dread and despair.
Details
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | Telepathy 120 ft. |
Defenses
Armor Class | 13 |
HP Range | 105 - 105 (Avg: 105) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Numb Host
While attached, the Thought-Leech removes the target's ability to feel empathy or strong emotions. The target must succeed on a DC 16 Wisdom saving throw at the start of each of its turns or remain numb until the end of its next turn.
Psychic Drain
The Thought-Leech targets one creature it is attached to. The target must succeed on a DC 16 Intelligence saving throw or lose one spell slot of the highest level it has available, or one memory of the DM's choice.