Grimdark
Mundo ritual, cruel y bello. Locura, alcohol, magia corrupta y dioses muertos reinan sobre HVØRAX.
Author's Note: UPDATE - v2
Este mundo no busca equilibrio, busca impacto.
Cada raza tiene una deuda con los dioses, cada lugar una maldición y cada objeto una historia que sangra.
Está pensado para partidas donde el tono sea oscuro, poético, brutal y simbólico.
No es un mundo para “hacer lo correcto”, sino para sobrevivir con elegancia o caer con estilo.
Recomendado para jugadores que disfrutan el rol emocional, el simbolismo y la improvisación psicomágica.
Piensa en una mezcla de Berserk, Dark Souls, La Divina Comedia y Midsommar… con hidromiel alucinógena.
- ENGLISH -
Ritual, cruel and beautiful world. Madness, alcohol, corrupt magic and dead gods rule over HVØRAX.
Author’s Note: This world doesn’t seek balance — it seeks impact.
Each race owes a debt to the gods, each place bears a curse, and each object bleeds a story.
It’s designed for campaigns with a tone that is dark, poetic, brutal and symbolic.
This is not a world for “doing the right thing,” but for surviving with elegance or falling with style.
Recommended for players who enjoy emotional roleplay, symbolism, and psychomagical improvisation.
Think of a blend between Berserk, Dark Souls, The Divine Comedy, and Midsommar… with hallucinogenic mead.
Played | 5 times |
Cloned | 1 times |
Created | 23 days ago |
Last Updated | 9 days ago |
Visibility | Public |
Balor
CR 19•Huge Fiend

HP Range147 - 378 (Avg: 263)
AC19
XP22000
Details
Size | Huge |
Type | Fiend |
CR | 19 |
XP | 22000 |
Languages | Abyssal, telepathy 120 ft. |
Defenses
Armor Class | 19 |
HP Range | 147 - 378 (Avg: 263) |
Damage Vulnerabilities | None |
Damage Resistances | , , |
Damage Immunities | , |
Condition Immunities |
Actions
Longsword
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
Multiattack
The balor makes two attacks: one with its longsword and one with its whip.
Teleport
The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Whip
Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.