Grimdark
Mundo ritual, cruel y bello. Locura, alcohol, magia corrupta y dioses muertos reinan sobre HVØRAX.
Author's Note: UPDATE - v2
Este mundo no busca equilibrio, busca impacto.
Cada raza tiene una deuda con los dioses, cada lugar una maldición y cada objeto una historia que sangra.
Está pensado para partidas donde el tono sea oscuro, poético, brutal y simbólico.
No es un mundo para “hacer lo correcto”, sino para sobrevivir con elegancia o caer con estilo.
Recomendado para jugadores que disfrutan el rol emocional, el simbolismo y la improvisación psicomágica.
Piensa en una mezcla de Berserk, Dark Souls, La Divina Comedia y Midsommar… con hidromiel alucinógena.
- ENGLISH -
Ritual, cruel and beautiful world. Madness, alcohol, corrupt magic and dead gods rule over HVØRAX.
Author’s Note: This world doesn’t seek balance — it seeks impact.
Each race owes a debt to the gods, each place bears a curse, and each object bleeds a story.
It’s designed for campaigns with a tone that is dark, poetic, brutal and symbolic.
This is not a world for “doing the right thing,” but for surviving with elegance or falling with style.
Recommended for players who enjoy emotional roleplay, symbolism, and psychomagical improvisation.
Think of a blend between Berserk, Dark Souls, The Divine Comedy, and Midsommar… with hallucinogenic mead.
Played | 5 times |
Cloned | 1 times |
Created | 24 days ago |
Last Updated | 10 days ago |
Visibility | Public |
Thrymir

Description
Thrymir are enigmatic, mouthless beings shrouded in bandages, their bodies adorned with moving tattoos that tell tales of forgotten histories. As silent wanderers, they seek to absorb the memories of others through touch, serving as itinerant artists and mute messengers, capturing the essence of despair and the stories of kingdoms in their intricate designs.
Description
Thrymir are enigmatic, mouthless beings shrouded in bandages, their bodies adorned with moving tattoos that tell tales of forgotten histories. As silent wanderers, they seek to absorb the memories of others through touch, serving as itinerant artists and mute messengers, capturing the essence of despair and the stories of kingdoms in their intricate designs.