HVΩRAX world illustration - Grimdark theme
Grimdark

HVΩRAX

P
ParaSyteTwo

Mundo ritual, cruel y bello. Locura, alcohol, magia corrupta y dioses muertos reinan sobre HVØRAX.


Author's Note: UPDATE - v2 Este mundo no busca equilibrio, busca impacto. Cada raza tiene una deuda con los dioses, cada lugar una maldición y cada objeto una historia que sangra. Está pensado para partidas donde el tono sea oscuro, poético, brutal y simbólico. No es un mundo para “hacer lo correcto”, sino para sobrevivir con elegancia o caer con estilo. Recomendado para jugadores que disfrutan el rol emocional, el simbolismo y la improvisación psicomágica. Piensa en una mezcla de Berserk, Dark Souls, La Divina Comedia y Midsommar… con hidromiel alucinógena. - ENGLISH - Ritual, cruel and beautiful world. Madness, alcohol, corrupt magic and dead gods rule over HVØRAX. Author’s Note: This world doesn’t seek balance — it seeks impact. Each race owes a debt to the gods, each place bears a curse, and each object bleeds a story. It’s designed for campaigns with a tone that is dark, poetic, brutal and symbolic. This is not a world for “doing the right thing,” but for surviving with elegance or falling with style. Recommended for players who enjoy emotional roleplay, symbolism, and psychomagical improvisation. Think of a blend between Berserk, Dark Souls, The Divine Comedy, and Midsommar… with hallucinogenic mead.
Played5 times
Cloned1 times
Created
22 days ago
Last Updated
8 days ago
VisibilityPublic
Slow
TransmutationLevel 3
Slow

Description

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a wisdom saving throw or be affected by this spell for the duration. An affected target's speed is halved, it takes a -2 penalty to AC and dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn. If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted. A creature affected by this spell makes another wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.

Spell Details
Level3
Range120
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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