Welcome to the world of Hydaelyn! Five after the primal Bahamut broke free of the artificial moon Dalamud and caused massive destruction before being stopped in an event that is known as the seventh umbral calamity. The world has mostly recovered and the profession of adventurer has recently exploded, with countless indiciduals coming to the cities seeking fame, fortune, or well adventure. Whether you take up the life of adventurer or take another path is up to you the player.
Played | 83 times |
Cloned | 6 times |
Created | 61 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Geomancer
Geomancers draw their power from the very elements of the earth, channeling the ambient energies of soil, stone, water, flora, sky, and fire into potent magic. They listen to the whispers of the landscape, using the physical environment as both weapon and shield, manipulating the terrain to protect allies and hinder foes.
Pictomancer
A master of light, shadow, and vibrant colors, the Pictomancer wields charisma-based illusions that leap from the mind into reality, transforming the battlefield with living, shifting images and radiant displays.
Viper
A swift dual-wielding combatant who masters poison and precision swordplay, striking with deadly speed and venomous finesse.
Blue Mage
A mystic who learns powerful spells by observing and absorbing the abilities of monsters and enemies, using their knowledge to adapt and overcome in battle. They excel at mimicking enemy powers and turning foes' strengths against them. It was born in the New World of Tural and is practically unknown to the rest of the world.
Red Mage
A versatile combatant blending arcane magic, divine energy, and swordplay, capable of adapting to various combat situations with a dynamic fighting style.
Reaper
A dark and mysterious class that bolster their aether by making a pact with a voidsent. This voidsent known as an avatar uses the reaper's flesh and the souls of their enemies to manifest and assist the reaper against their foes. Advanced techniques even will have the voidsent and reaper combine themselves to become a powerful demonic entity. Using this power to hunt other voidsent.
Sage
A versatile wisdom-based spellcaster skilled in both potent healing and destructive magic, combining the roles of healer and attacker with mastery over a wide array of spells.
Gunbreaker
A martial class that combines swordplay with gunpowder weaponry, specializing in rapid-fire attacks, defensive stances, and explosive magic-infused gunblades, embodying a fearless warrior who balances offense and defense with explosive flair.
Dancer
A graceful and agile class that combines combat prowess with mesmerizing charismatic spellcasting through dance, using movement and rhythm to inspire allies, disorient enemies, and perform elegant combat maneuvers. They excel in agility, performance, and tactical positioning, often serving as both a battlefield artist and a swift, elusive combatant. They have the unique ability to cast spells without saying a word.
Samurai
A disciplined warrior who combines martial prowess with unwavering resolve, excelling in single combat and inspiring allies through their honorable conduct and strategic combat techniques.
Machinist
A master of engineering, the Machinist uses intricate gadgets, clockwork constructs, and precise mechanical attacks to control the battlefield and support allies. They use engineering to create innovative solutions and devastating contraptions.
Dark Knight
A formidable defender who draw on their emotions of their fear and rage to fuel their darkness within. This flame feeds upon the knight's own aether to fuel their blade with their eldritch arts, however losing control of this darkness risks the potential of being consumed by the entropy energies. Developed in Ishgard, Dark knights harness their power to bring justice to those individuals who exist out of reach of the law.
Astrologian
A wisdom-based mystical healer and diviner who harnesses celestial energies to heal allies and manipulate fate, using star charts and celestial magic to guide their powers.
White Mage
A wisdom-based healer and protector who specializes in restorative magic, purification, and defensive spells. White magic was first developed more than 1500 years ago in response to the development of black magic. Similar to black mages, a white mage uses the ambient aether around them to power their spells. Which is why the art is normally only bestowed upon padjal, as those who use it irresponsibly could drain entire areas of the aether and the ability to support life.
Black Mage
Black Mages are casters who wield destructive spells, drawing power from the ambient aether to fuel their destructive power. Developed over 1500 years ago by a sorceress names Shattoto, the Mhach used this power to establish an empire. In a war known as the war of the magi, the overuse of black and white magic drained the land of aether and triggered a great flood known as the sixth umbral calamity. This has led black magic to be forbidden in modern times.
Summoner
A mystical intelligence-based caster who channels the power of lore to conjure Egis—powerful spirits embodying the elements—to aid in combat and exploration, mastering summoning and elemental manipulation.
Scholar
An intelligence based scholarly caster who combines medical knowledge with magic to heal and protect allies, aided by a fey familiar that assists in their endeavors.
Ninja
A stealthy and agile martial artist specializing in stealth, deception, and swift, precise strikes, often utilizing unique ninja tools and wisdom-based shinobi magic to outmaneuver opponents.
Bard
A charismatic performer who uses their mastery of magical music, storytelling, and persuasion to inspire allies, manipulate foes, and weave magic through their artful performances.
Monk
A martial artist who harnesses the power of ki to perform extraordinary feats of agility, strength, and spiritual insight, blending unarmed combat with mystical abilities.
Dragoon
A master of spear combat and draconic magic, Dragoon is a nimble warrior with exceptional jumping ability, trained to hunt dragons and channel their ancient energy for powerful attacks and defenses.
Paladin
A holy warrior dedicated to a divine cause, combining martial prowess with divine magic to protect allies and smite evil. They excel in both frontline combat and supportive divine spells, embodying righteousness and unwavering faith.
Warrior
A versatile combatant skilled in various weapons and tactics, excelling in frontline combat and capable of adapting to different battle scenarios through specialized stances and maneuvers.
Archer
A master of ranged combat, the Archer specializes in precise, swift attacks with bows and crossbows, utilizing agility and keen senses to strike from a distance and evade danger.
Thaumaturge
A conduit to the void's destructive powers, the Thaumaturge channels elemental chaos—fire, ice, and lightning—using dark, arcane energies to unleash devastating attacks and manipulate the battlefield.
Conjurer
A Conjurer is a mystical spellcaster who channels the elemental forces of creation to summon protective barriers, healing energies, and attacking enemies. focusing on defense and support. They excel in conjuring and manipulating elemental energies to defend allies and heal wounds, embodying the harmony of creation.
Arcanist
An arcane spellcaster who employs intricate formulas and geometric patterns to channel magical energies, combining precision and mathematics in their spellcasting. They excel in manipulating magical symbols and structures to produce powerful and precise effects.
Rogue
A stealthy fighter who specializes in blending into shadows and striking with precision, combining cunning with speed.
Pugilist
A master of unarmed combat who combines martial prowess with agility and resilience, specializing in close-quarters fighting and using their body as a weapon.
Lancer
A master of polearms, specializing in precise strikes and defensive maneuvers, excelling in controlling the battlefield and supporting allies with their reach and tactical prowess.
Gladiator
A fierce combatant trained in the art of arena combat, excelling in melee, crowd control, and inspiring allies through showmanship and brutal efficiency. Masters of intimidation and resilience, they thrive in the chaos of battle, turning the tide with daring maneuvers and unyielding spirit.
Maurauder
A fierce combatant who thrives in the chaos of battle, wielding raw aggression and resilience to overpower foes and dominate the battlefield.
Civilian
The Civilian class represents the everyday people of the realm, from beggars to nobles, clergy to courtesans. They possess unique skills and knowledge that allow them to navigate social situations, gather information, and influence others, making them invaluable in a world dominated by adventurers and combatants.