Iliriel world illustration - Fantasy theme
Fantasy

Iliriel

R
RJ27

Iliriel is a land of lush forests, towns and villages nestled into the rolling hills. The central city is a thriving hub of commerce and dark corners where transactions of questionable legality often take place. The landscape, though beautiful is also rife with danger to the common folk, bandits lie in wait on the edge of forests; beasts and magical creatures prowl the land, both above and below. A land of adventure for some, plenty for others, and loss for the less fortunate.

Played6 times
Cloned0 times
Created
7 days ago
Last Updated
1 days ago
VisibilityPublic
Wand of Paralysis
RareGear (Wand)
Wand of Paralysis
Weight1.00 lb.

Description

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Details
TypeGear
CategoryWand
RarityRare
Weight1.00 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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