
Fantasy
Iliriel is a land of lush forests, towns and villages nestled into the rolling hills. The central city is a thriving hub of commerce and dark corners where transactions of questionable legality often take place. The landscape, though beautiful is also rife with danger to the common folk, bandits lie in wait on the edge of forests; beasts and magical creatures prowl the land, both above and below. A land of adventure for some, plenty for others, and loss for the less fortunate.
Played | 6 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range65 - 156 (Avg: 111)
AC16
XP10000
Details
Size | Medium |
Type | Fiend |
CR | 13 |
XP | 10000 |
Languages | Common, Infernal |
Defenses
Armor Class | 16 |
HP Range | 65 - 156 (Avg: 111) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Multiattack
The rakshasa makes two claw attacks