
Fantasy
Iliriel is a land of lush forests, towns and villages nestled into the rolling hills. The central city is a thriving hub of commerce and dark corners where transactions of questionable legality often take place. The landscape, though beautiful is also rife with danger to the common folk, bandits lie in wait on the edge of forests; beasts and magical creatures prowl the land, both above and below. A land of adventure for some, plenty for others, and loss for the less fortunate.
Played | 6 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range80 - 224 (Avg: 152)
AC18
XP5000
Details
Size | Large |
Type | Dragon |
CR | 9 |
XP | 5000 |
Languages | Common, Draconic |
Defenses
Armor Class | 18 |
HP Range | 80 - 224 (Avg: 152) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Lightning Breath
The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.