Iliriel world illustration - Fantasy theme
Fantasy

Iliriel

R
RJ27

Iliriel is a land of lush forests, towns and villages nestled into the rolling hills. The central city is a thriving hub of commerce and dark corners where transactions of questionable legality often take place. The landscape, though beautiful is also rife with danger to the common folk, bandits lie in wait on the edge of forests; beasts and magical creatures prowl the land, both above and below. A land of adventure for some, plenty for others, and loss for the less fortunate.

Played6 times
Cloned0 times
Created
7 days ago
Last Updated
1 days ago
VisibilityPublic
Dust Mephit
CR 0.5Small Elemental
Dust Mephit
HP Range5 - 30 (Avg: 18)
AC12
XP100
Details
SizeSmall
TypeElemental
CR0.5
XP100
LanguagesAuran, Terran
Defenses
Armor Class12
HP Range5 - 30 (Avg: 18)
Damage Vulnerabilities
Damage ResistancesNone
Damage Immunities
Condition Immunities
Actions

Blinding Breath

The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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