Iliriel world illustration - Fantasy theme
Fantasy

Iliriel

R
RJ27

Iliriel is a land of lush forests, towns and villages nestled into the rolling hills. The central city is a thriving hub of commerce and dark corners where transactions of questionable legality often take place. The landscape, though beautiful is also rife with danger to the common folk, bandits lie in wait on the edge of forests; beasts and magical creatures prowl the land, both above and below. A land of adventure for some, plenty for others, and loss for the less fortunate.

Played6 times
Cloned0 times
Created
7 days ago
Last Updated
1 days ago
VisibilityPublic
Balor
CR 19Huge Fiend
Balor
HP Range147 - 378 (Avg: 263)
AC19
XP22000
Details
SizeHuge
TypeFiend
CR19
XP22000
LanguagesAbyssal, telepathy 120 ft.
Defenses
Armor Class19
HP Range147 - 378 (Avg: 263)
Damage VulnerabilitiesNone
Damage Resistances, ,
Damage Immunities,
Condition Immunities
Actions

Longsword

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

Multiattack

The balor makes two attacks: one with its longsword and one with its whip.

Teleport

The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Whip

Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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