High Fantasy
Welcome traveler, to Illinor, a land where the very air hums with forgotten magic and whispers of untold mysteries dance on the wind. Venture forth, for Illinor awaits, where adventure lurks around every bend, promising glory, danger, and the chance to write your name into the very fabric of legend. But tread carefully, for not all magic is benign, and the secrets of Illinor are fiercely guarded.
Played | 3 times |
Cloned | 0 times |
Created | 25 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Hunting trap
Common•Gear (Standard Gear)

Weight25.00 lb.
Cost5.00 Gold Pieces
Description
When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Common |
Weight | 25.00 lb. |
Cost | 5.00 Gold Pieces |