Welcome traveler, to Illinor, a land where the very air hums with forgotten magic and whispers of untold mysteries dance on the wind. Venture forth, for Illinor awaits, where adventure lurks around every bend, promising glory, danger, and the chance to write your name into the very fabric of legend. But tread carefully, for not all magic is benign, and the secrets of Illinor are fiercely guarded.
Played | 3 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 20 days ago |
Visibility | Public |

Description
You speak a one-word command to a creature you can see within range. The target must succeed on a wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends **Approach.** The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. **Drop** The target drops whatever it is holding and then ends its turn. **Flee.** The target spends its turn moving away from you by the fastest available means. **Grovel.** The target falls prone and then ends its turn. **Halt.** The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
Level | 1 |
Range | 60 |