High Fantasy
Welcome traveler, to Illinor, a land where the very air hums with forgotten magic and whispers of untold mysteries dance on the wind. Venture forth, for Illinor awaits, where adventure lurks around every bend, promising glory, danger, and the chance to write your name into the very fabric of legend. But tread carefully, for not all magic is benign, and the secrets of Illinor are fiercely guarded.
Played | 3 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 20 days ago |
Visibility | Public |
Heat Metal
Transmutation•Level 2

Description
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Spell Details
Level | 2 |
Range | 60 |