Welcome traveler, to Illinor, a land where the very air hums with forgotten magic and whispers of untold mysteries dance on the wind. Venture forth, for Illinor awaits, where adventure lurks around every bend, promising glory, danger, and the chance to write your name into the very fabric of legend. But tread carefully, for not all magic is benign, and the secrets of Illinor are fiercely guarded.
Played | 3 times |
Cloned | 0 times |
Created | 24 days ago |
Last Updated | 20 days ago |
Visibility | Public |

Description
With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell. A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.
Level | 5 |
Range | 60 |