Free Ixilanians, the Ancient Orazcan Merfolk Dynasty, and the Sun Empire fight for peace and power.
Played | 4 times |
Cloned | 1 times |
Created | 91 days ago |
Last Updated | 86 days ago |
Visibility | Public |

Undead
The Undead are a unique race caught between the realms of life and death, exhibiting a hauntingly corpse-like appearance with decaying flesh and sunken features. They possess an eerie resilience to physical harm, drawing strength from their unnatural state, yet are often plagued by a constant hunger for vitality, which drives them to seek out the living.

Daywalker
Daywalkers are vampires who have chosen to abstain from drinking humanoid blood, granting them enhanced strength and speed, though not as formidable as their bloodthirsty kin. Unlike traditional vampires, they can walk in sunlight without harm, a testament to their refusal to embrace the darker aspects of their nature. Lizardfolk tribes taught ancient vampire exiles and rebels how to feed on beasts, and dubbed them the “Cold Ones”, which is what they’re most commonly referred to as.

Tortle
Tortles are stout, humanoid turtles, typically standing around 4 to 5 feet tall. With their hard, protective shells and a natural affinity for water, they are skilled swimmers and resilient warriors, often embodying a deep connection to nature and a strong sense of community.

Lizardfolk
Lizardfolk are a nomadic, tribal race characterized by their diverse appearances, ranging from scaly to smooth skin, and often possessing long, powerful tails. They are adept at utilizing dinosaurs as both pack beasts and mounts, reflecting their deep connection to the primal wilderness and their survivalist culture.

Merfolk
Merfolk are amphibious humanoids with slender to athletic builds, multiple arms and legs, typically adorned in vibrant green and blue skin tones that reflect their aquatic heritage. Living an advanced tribal lifestyle, they are skilled swimmers and adept at navigating both water and land, often forming deep connections with the ocean and its creatures they isolate in large bodies of water with other merfolk

Vampire
Vampires are a race of nocturnal beings, cursed with an insatiable thirst for blood and a vulnerability to sunlight. They possess enhanced strength, agility, and dark magic, allowing them to manipulate shadows and charm their prey, but they must constantly battle their primal instincts to maintain their humanity.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.