A world where people capture monsters in little balls to befriend them and have battles with them.
Played | 3 times |
Cloned | 1 times |
Created | 50 days ago |
Last Updated | 22 days ago |
Visibility | Public |

Description
Zoroark is a cunning trickster that uses its illusionary powers to confuse and mislead intruders. Those who attempt to capture it often find themselves ensnared in a web of illusions, facing their worst fears or desires.
Size | Medium |
Type | Beast |
CR | 6 |
XP | 2300 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Illusory Terrain
Zoroark can create an illusory landscape within a 60-foot radius, causing all creatures within to perceive a false environment. Creatures must succeed on a DC 16 Wisdom saving throw or be affected by the illusion for 1 minute.
Shadow Strike
Zoroark can make a melee attack that deals 2d8 + 4 slashing damage. On a hit, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of their next turn.
Shapechange
Zoroark can transform into any humanoid or beast it has seen, retaining its statistics but changing its appearance. This transformation lasts until Zorua chooses to revert or is incapacitated.