Kaiju 8 world illustration - Kaiju theme
Kaiju

Kaiju 8

C
CruelSun

Based directly on Kaiju No. 8, this world features militaristic ranks, giant monster threats, internal politics within the JDF, and the tension of Kaiju-human hybrids. Kaiju types are diverse and escalating. The power system is based on combat suits, compatibility rates, and Kaiju cores. Feel free to expand on cities, zones, and unique Kaiju threats. This world is high-stakes, cinematic, and built for intense action and drama.


Author's Note: Humanity survives behind armored city walls, constantly threatened by massive, evolving monsters known as Kaiju. The Japan Defense Force (JDF) is the last line of defense, made up of elite soldiers and researchers wielding advanced anti-Kaiju weapons and exosuits. Amid bureaucratic pressure and rising death tolls, a mysterious anomaly emerges: humans with Kaiju powers. In this dangerous new age, who do you fight for — humanity, or something greater?
Played18 times
Cloned0 times
Created
10 days ago
Last Updated
2 days ago
VisibilityPublic
Burrower-Class Kaiju
CR 15Gargantuan Monstrosity
Burrower-Class Kaiju
HP Range300 - 320 (Avg: 310)
AC18
XP13000

Description

A colossal subterranean beast that erupts from beneath streets, causing massive destruction by shattering buildings and creating chaos in urban environments.

Details
SizeGargantuan
TypeMonstrosity
CR15
XP13000
LanguagesNone
Defenses
Armor Class18
HP Range300 - 320 (Avg: 310)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Crushing Claw

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 4d10 + 8 slashing damage.

Eruptive Burrow

The kaiju burrows underground and erupts beneath a point it can see within 60 feet, causing a 20-foot radius shockwave that deals 6d8 bludgeoning damage and shatters structures, knocking creatures prone.

Seismic Roar (Recharge 5-6)

The kaiju emits a deafening roar that causes the ground to tremble in a 30-foot radius. Creatures in the area must succeed on a DC 18 Constitution saving throw or be stunned until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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