Kaiju
Based directly on Kaiju No. 8, this world features militaristic ranks, giant monster threats, internal politics within the JDF, and the tension of Kaiju-human hybrids. Kaiju types are diverse and escalating. The power system is based on combat suits, compatibility rates, and Kaiju cores. Feel free to expand on cities, zones, and unique Kaiju threats. This world is high-stakes, cinematic, and built for intense action and drama.
Author's Note: Humanity survives behind armored city walls, constantly threatened by massive, evolving monsters known as Kaiju. The Japan Defense Force (JDF) is the last line of defense, made up of elite soldiers and researchers wielding advanced anti-Kaiju weapons and exosuits. Amid bureaucratic pressure and rising death tolls, a mysterious anomaly emerges: humans with Kaiju powers. In this dangerous new age, who do you fight for — humanity, or something greater?
Played | 18 times |
Cloned | 0 times |
Created | 10 days ago |
Last Updated | 2 days ago |
Visibility | Public |
HP Range180 - 240 (Avg: 210)
AC17
XP4800
Description
A large assault-type kaiju that rushes squads, igniting terrain with lava-like trails. It moves erratically, burning everything it touches and leaving destruction in its wake.
Details
Size | Large |
Type | Monstrosity |
CR | 8.8 |
XP | 4800 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 180 - 240 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ash Veil
Cindermaw exhales a thick smoke cloud in a 20-foot radius. Creatures inside the cloud have disadvantage on attack rolls and Perception checks relying on sight until the start of Cindermaw's next turn.
Flare Dash
Cindermaw charges in a straight line up to 60 feet, leaving a trail of fire that ignites the terrain. Creatures in the path must succeed on a Dexterity saving throw or take 4d6 fire damage and catch fire.
Molten Core Deathburst
When Cindermaw dies, it explodes in a burst of molten energy, dealing 3d10 fire damage to all creatures within 10 feet.