Kaiju
Based directly on Kaiju No. 8, this world features militaristic ranks, giant monster threats, internal politics within the JDF, and the tension of Kaiju-human hybrids. Kaiju types are diverse and escalating. The power system is based on combat suits, compatibility rates, and Kaiju cores. Feel free to expand on cities, zones, and unique Kaiju threats. This world is high-stakes, cinematic, and built for intense action and drama.
Author's Note: Humanity survives behind armored city walls, constantly threatened by massive, evolving monsters known as Kaiju. The Japan Defense Force (JDF) is the last line of defense, made up of elite soldiers and researchers wielding advanced anti-Kaiju weapons and exosuits. Amid bureaucratic pressure and rising death tolls, a mysterious anomaly emerges: humans with Kaiju powers. In this dangerous new age, who do you fight for — humanity, or something greater?
Played | 18 times |
Cloned | 0 times |
Created | 10 days ago |
Last Updated | 2 days ago |
Visibility | Public |
HP Range31 - 31 (Avg: 31)
AC12
XP25
Description
A big ant-like monstrosity towering over cars, known for its devastating mandibles. It wreaks havoc with its powerful pincers and acidic spray.
Details
Size | Medium |
Type | Monstrosity |
CR | 1 |
XP | 25 |
Languages | cannot speak |
Defenses
Armor Class | 12 |
HP Range | 31 - 31 (Avg: 31) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Acid Spray (Recharge 5-6)
The Kaiju Ant sprays acid in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much on a success.
Hive Command
The Kaiju Ant can telepathically command nearby ants and insect creatures within 120 feet, granting them advantage on attack rolls and saving throws until the start of the Kaiju Ant's next turn.
Mandible Crush
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) piercing damage, and the target must succeed on a DC 18 Strength saving throw or be grappled.