Kaiju 8 world illustration - Kaiju theme
Kaiju

Kaiju 8

C
CruelSun

Based directly on Kaiju No. 8, this world features militaristic ranks, giant monster threats, internal politics within the JDF, and the tension of Kaiju-human hybrids. Kaiju types are diverse and escalating. The power system is based on combat suits, compatibility rates, and Kaiju cores. Feel free to expand on cities, zones, and unique Kaiju threats. This world is high-stakes, cinematic, and built for intense action and drama.


Author's Note: Humanity survives behind armored city walls, constantly threatened by massive, evolving monsters known as Kaiju. The Japan Defense Force (JDF) is the last line of defense, made up of elite soldiers and researchers wielding advanced anti-Kaiju weapons and exosuits. Amid bureaucratic pressure and rising death tolls, a mysterious anomaly emerges: humans with Kaiju powers. In this dangerous new age, who do you fight for — humanity, or something greater?
Played18 times
Cloned0 times
Created
10 days ago
Last Updated
2 days ago
VisibilityPublic
Kaiju Ant
CR 1Medium Monstrosity
Kaiju Ant
HP Range31 - 31 (Avg: 31)
AC12
XP25

Description

A big ant-like monstrosity towering over cars, known for its devastating mandibles. It wreaks havoc with its powerful pincers and acidic spray.

Details
SizeMedium
TypeMonstrosity
CR1
XP25
Languagescannot speak
Defenses
Armor Class12
HP Range31 - 31 (Avg: 31)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Acid Spray (Recharge 5-6)

The Kaiju Ant sprays acid in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much on a success.

Hive Command

The Kaiju Ant can telepathically command nearby ants and insect creatures within 120 feet, granting them advantage on attack rolls and saving throws until the start of the Kaiju Ant's next turn.

Mandible Crush

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) piercing damage, and the target must succeed on a DC 18 Strength saving throw or be grappled.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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