Kaiju 8 world illustration - Kaiju theme
Kaiju

Kaiju 8

C
CruelSun

Based directly on Kaiju No. 8, this world features militaristic ranks, giant monster threats, internal politics within the JDF, and the tension of Kaiju-human hybrids. Kaiju types are diverse and escalating. The power system is based on combat suits, compatibility rates, and Kaiju cores. Feel free to expand on cities, zones, and unique Kaiju threats. This world is high-stakes, cinematic, and built for intense action and drama.


Author's Note: Humanity survives behind armored city walls, constantly threatened by massive, evolving monsters known as Kaiju. The Japan Defense Force (JDF) is the last line of defense, made up of elite soldiers and researchers wielding advanced anti-Kaiju weapons and exosuits. Amid bureaucratic pressure and rising death tolls, a mysterious anomaly emerges: humans with Kaiju powers. In this dangerous new age, who do you fight for — humanity, or something greater?
Played18 times
Cloned0 times
Created
10 days ago
Last Updated
2 days ago
VisibilityPublic
Stormcarapace
CR 7Gargantuan Monstrosity
Stormcarapace
HP Range200 - 200 (Avg: 200)
AC13
XP1100

Description

A towering insectoid monstrosity standing four stories tall, its chitinous carapace etched with violet thunder patterns. Electric tendrils arc constantly between its monstrous claws, and its glowing purple eyes track the faintest movements.

Details
SizeGargantuan
TypeMonstrosity
CR7
XP1100
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class13
HP Range200 - 200 (Avg: 200)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Electric Tendril Lash

Ranged Weapon Attack: +10 to hit, range 30 ft., one target. Hit: 21 (3d8 + 4) lightning damage and the target must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.

Storm Surge (Recharge 5-6)

The colossus releases a massive burst of electrical energy in a 30-foot radius. Each creature in the area must make a DC 19 Dexterity saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much on a success.

Thunderclaw Slash

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) slashing damage plus 13 (3d8) lightning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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