
Fantasy
A world in the modern time but magic. Magic cars, phone, etc. Not really technology based. There are also some unable to use magic and they have more nataraul abilities like stretching their body to insane lengths and climbing walls. There called pop uffs
Author's Note: This took me about 2 weeks to make. I plan to change it a little more in the future
Played | 2 times |
Cloned | 0 times |
Created | 51 days ago |
Last Updated | 35 days ago |
Visibility | Public |
Potion of Poison
Uncommon•Gear (Potion)

Weight0.50 lb.
Description
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Details
Type | Gear |
Category | Potion |
Rarity | Uncommon |
Weight | 0.50 lb. |
Cost | 0 Gold Pieces |