A war between the radiant light of hearts against darkness. This is the world of Kingdom Hearts.
Played | 26 times |
Cloned | 8 times |
Created | 75 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
A grotesque amalgamation of flesh and darkness, the Large Body is a chaotic evil undead creature that embodies the essence of despair. It moves with a lumbering gait, leaving a trail of darkness in its wake, and is known to instill fear in the hearts of those who encounter it.
Size | Large |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 14 |
HP Range | 127 - 187 (Avg: 157) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Charge
The Large Body projects its belly forward and moves 15 feet in a straight line. All creatures of size large or smaller must make a DC 15 Strength saving throw. On a failure, they are pushed back 15 feet, knocked prone, and take 17 (2d12 + 4) bludgeoning damage. The Large Body stops its charge immediately if a creature succeeds on its saving throw or if it runs into a creature larger than it.
Mow-Down Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., all creatures of choice within reach. Hit: 18 (3d8 + 4) bludgeoning damage. The Large Body uses the same attack roll for all targeted creatures.
Shockwave (Recharge 4-6)
The Large Body jumps to a space within 15 feet of it that is unoccupied or occupied by a creature of size medium or smaller and produces a shockwave with a radius of 10 feet centered on the landing point. All creatures on the ground within the shockwave's radius must make a DC 15 Strength saving throw or be knocked prone. If the Large Body lands on a space occupied by a size medium or smaller creature, they take 9 (2d8) bludgeoning damage and are automatically knocked prone.