Fantasy
A war between the radiant light of hearts against darkness. This is the world of Kingdom Hearts.
Author's Note: Within the tapestry of countless worlds, a struggle persists between the radiant light of hearts and the encroaching darkness that seeks to consume them. These realms, each unique and vibrant, are interconnected by a vast, unseen network, and their fates are intertwined with the existence of a singular, powerful heart, the Kingdom. Key-shaped blades, wielded by chosen individuals, serve as both protectors and navigators, capable of unlocking hidden pathways and sealing away the encroaching shadows. The balance of this intricate cosmos teeters precariously, threatened by those who crave the Kingdom's power for their own ends, and the heroes who rise to defend it face trials that test not only their strength, but the very essence of their hearts.
This journey, a saga of friendship and courage, unfolds across diverse landscapes, from bustling cities to serene natural vistas, each harboring its own secrets and challenges. The echoes of ancient conflicts resonate, and the weight of forgotten histories shapes the present. As heroes traverse these realms, they forge bonds that transcend the boundaries of their worlds, and discover that the true power to combat darkness lies not in wielding a blade, but in the unwavering strength of the heart's connections.
Note: I made this in a cave with a box of scraps, I hope you enjoy. Pizza time now. I did this because I love you. <3
Played | 26 times |
Cloned | 8 times |
Created | 75 days ago |
Last Updated | 6 days ago |
Visibility | Public |
HP Range5 - 15 (Avg: 10)
AC12
XP50
Description
Born from the depths of darkness, Shadows are malevolent fiends that thrive in the gloom. They are known for their stealthy movements and cunning tactics, often attacking in packs to overwhelm their prey.
Details
Size | Small |
Type | Fiend |
CR | 0.25 |
XP | 50 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 5 - 15 (Avg: 10) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Flatten
The shadow flattens to the point where it's nearly two-dimensional until the start of its next turn. In this state, it becomes immune to all bludgeoning, piercing, and slashing damage and makes no noise when moving, considered invisible in dim light or darkness.
Scratch
Melee Weapon Attack: +4 to hit, reach 5ft./10ft., one target. Hit: 5 (1d4 + 2) slashing damage. If the shadow attacks from 10 feet away, it leaps to the closest unoccupied space within 5 feet of the target, dealing an extra 3 (1d4) slashing damage.