Kingdom Hearts [Fan Version] world illustration - Fantasy theme
Fantasy

Kingdom Hearts [Fan Version]

P
Pollution

A war between the radiant light of hearts against darkness. This is the world of Kingdom Hearts.


Author's Note: Within the tapestry of countless worlds, a struggle persists between the radiant light of hearts and the encroaching darkness that seeks to consume them. These realms, each unique and vibrant, are interconnected by a vast, unseen network, and their fates are intertwined with the existence of a singular, powerful heart, the Kingdom. Key-shaped blades, wielded by chosen individuals, serve as both protectors and navigators, capable of unlocking hidden pathways and sealing away the encroaching shadows. The balance of this intricate cosmos teeters precariously, threatened by those who crave the Kingdom's power for their own ends, and the heroes who rise to defend it face trials that test not only their strength, but the very essence of their hearts. This journey, a saga of friendship and courage, unfolds across diverse landscapes, from bustling cities to serene natural vistas, each harboring its own secrets and challenges. The echoes of ancient conflicts resonate, and the weight of forgotten histories shapes the present. As heroes traverse these realms, they forge bonds that transcend the boundaries of their worlds, and discover that the true power to combat darkness lies not in wielding a blade, but in the unwavering strength of the heart's connections. Note: I made this in a cave with a box of scraps, I hope you enjoy. Pizza time now. I did this because I love you. <3
Played24 times
Cloned7 times
Created
29 days ago
Last Updated
20 days ago
VisibilityPublic
Quasit
CR 1Tiny Fiend
Quasit
HP Range3 - 12 (Avg: 8)
AC13
XP200
Details
SizeTiny
TypeFiend
CR1
XP200
LanguagesAbyssal, Common
Defenses
Armor Class13
HP Range3 - 12 (Avg: 8)
Damage VulnerabilitiesNone
Damage Resistances, , ,
Damage Immunities
Condition Immunities
Actions

Claw (Bite in Beast Form)

Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Invisibility

The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

Scare

One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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