Kingdom Hearts [Fan Version] world illustration - Fantasy theme
Fantasy

Kingdom Hearts [Fan Version]

P
Pollution

A war between the radiant light of hearts against darkness. This is the world of Kingdom Hearts.


Author's Note: Within the tapestry of countless worlds, a struggle persists between the radiant light of hearts and the encroaching darkness that seeks to consume them. These realms, each unique and vibrant, are interconnected by a vast, unseen network, and their fates are intertwined with the existence of a singular, powerful heart, the Kingdom. Key-shaped blades, wielded by chosen individuals, serve as both protectors and navigators, capable of unlocking hidden pathways and sealing away the encroaching shadows. The balance of this intricate cosmos teeters precariously, threatened by those who crave the Kingdom's power for their own ends, and the heroes who rise to defend it face trials that test not only their strength, but the very essence of their hearts. This journey, a saga of friendship and courage, unfolds across diverse landscapes, from bustling cities to serene natural vistas, each harboring its own secrets and challenges. The echoes of ancient conflicts resonate, and the weight of forgotten histories shapes the present. As heroes traverse these realms, they forge bonds that transcend the boundaries of their worlds, and discover that the true power to combat darkness lies not in wielding a blade, but in the unwavering strength of the heart's connections. Note: I made this in a cave with a box of scraps, I hope you enjoy. Pizza time now. I did this because I love you. <3
Played24 times
Cloned7 times
Created
29 days ago
Last Updated
20 days ago
VisibilityPublic
Confusion
EnchantmentLevel 4
Confusion

Description

This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10 foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. | d10 | Behavior | |---|---| | 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. | | 2-6 | The creature doesn’t move or take actions this turn. | | 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. | | 9-10 | The creature can act and move normally. | At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

Spell Details
Level4
Range90
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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