Kingdom Hearts [Fan Version] world illustration - Fantasy theme
Fantasy

Kingdom Hearts [Fan Version]

P
Pollution

A war between the radiant light of hearts against darkness. This is the world of Kingdom Hearts.


Author's Note: Within the tapestry of countless worlds, a struggle persists between the radiant light of hearts and the encroaching darkness that seeks to consume them. These realms, each unique and vibrant, are interconnected by a vast, unseen network, and their fates are intertwined with the existence of a singular, powerful heart, the Kingdom. Key-shaped blades, wielded by chosen individuals, serve as both protectors and navigators, capable of unlocking hidden pathways and sealing away the encroaching shadows. The balance of this intricate cosmos teeters precariously, threatened by those who crave the Kingdom's power for their own ends, and the heroes who rise to defend it face trials that test not only their strength, but the very essence of their hearts. This journey, a saga of friendship and courage, unfolds across diverse landscapes, from bustling cities to serene natural vistas, each harboring its own secrets and challenges. The echoes of ancient conflicts resonate, and the weight of forgotten histories shapes the present. As heroes traverse these realms, they forge bonds that transcend the boundaries of their worlds, and discover that the true power to combat darkness lies not in wielding a blade, but in the unwavering strength of the heart's connections. Note: I made this in a cave with a box of scraps, I hope you enjoy. Pizza time now. I did this because I love you. <3
Played24 times
Cloned7 times
Created
29 days ago
Last Updated
20 days ago
VisibilityPublic
Earthquake
EvocationLevel 8
Earthquake

Description

You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area. The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a constitution saving throw. On a failed save, the creature's concentration is broken. When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a dexterity saving throw. On a failed save, the creature is knocked prone. This spell can have additional effects depending on the terrain in the area, as determined by the DM. **Fissures.** Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens. A fissure that opens beneath a structure causes it to automatically collapse (see below). **Structures.** The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.

Spell Details
Level8
Range500
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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