Description
Gorath, a defecting moredhel, brings dire news: the clans of the North have united and march toward Krondor. As war looms, nobles hide secrets, guilds clash, and ancient magics stir. In a realm shaped by betrayal and fragile alliances, your choices define the fate of the Kingdom. Will you uphold tradition, seek redemption, or forge a new path through chaos? Welcome to Knights of Krondor.
Author's Note
🧭 Welcome to Knights of Krondor Ten years after the fall of Murmandamus, the Kingdom of the Isles is quiet—but not safe. A moredhel warrior named Gorath has defected, bringing news of a rising threat: Delekhan has united the clans of the North, and war is coming. You begin in a camp north of LaMut, wounded, hunted, and uncertain who to trust. This is not a world of prophecy. It is a world of choice. You will walk among nobles and outcasts, priests and assassins, dwarves and elves. You will uncover secrets buried in ruined keeps, haunted forests, and guild-controlled cities. You will shape alliances, break oaths, and decide who lives—and who is remembered. Your race, class, and faction will open doors and close others. And the gods? They are watching. 🎭 What You Can Expect Emotionally grounded storytelling: Every character has a past. Every quest has a cost. Lore-rich environments: From the caverns of Mac Mordain Cadal to the sewers of Krondor, every POI is alive with history. 🧙♂️ How to Begin Choose your race: Human, Moredhel, Eledhel, Half-blood, or Dwarf. Each carries legacy and prejudice. Choose your class: Noble, Commoner, Magician, Priest, Warrior, Rogue, Ranger, or Beasthunter. Align with a faction: Temples, guilds, criminal networks, or royal forces. Your loyalties will be tested. Enter the world: Start your journey at Gorath’s camp, or explore the map to find your own beginning. 🧩 Final Thought This is Knights of Krondor. You are not the chosen one. You are the deciding one. Now step into the dark—and make it yours. A message from the creator: Knights of Krondor is a fan-made project—created out of deep admiration for the world of Midkemia, and in tribute to the unforgettable storytelling of Betrayal at Krondor, Krondor: The Betrayal, and the Riftwar Saga. This game is not affiliated with or endorsed by Raymond E. Feist, Neal Hallford, or any official rights holders. Every Point of Interest, character, spell, and faction has been placed with care to reflect the original geography, tone, and thematic weight of the source material. Major NPCs are grounded in their canonical homes. Minor ones are cataloged for dynamic storytelling. The plot follows the original chapter structure with fidelity, and even the monsters and magic systems are drawn directly from BaK’s mechanics and lore. This is not a reinvention—it’s a continuation. A living tribute to the legacy of Raymond E. Feist and the brilliant work of Neal Hallford, whose storytelling in Betrayal at Krondor gave players a world where choices mattered, characters had depth, and the consequences of war and loyalty were felt in every line of dialogue. If you’re a fan of this world, I encourage you to support the original authors and developers in any way you can. Buy the books. Play the games. Share their work. Knights of Krondor exists because their stories mattered—and still do. - Ravenborn
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