đź’° Currency & Economy of Midkemia
đź’° Currency & Economy of Midkemia
“Gold buys steel. Silver buys silence. Copper buys time.” —Merchant proverb, Port Exchange of Romney
In Betrayal at Krondor, the economy is simple but strategically rich. In Fables.GG, it becomes a living system—tied to factional politics, divine favor, and player ingenuity. Whether bartering in a war-torn tavern or manipulating gem markets, every coin spent or earned shapes the party’s journey.
🪙 Currency Types
Midkemia’s economy is built on three denominations:
Gold Sovereign — The standard currency, used for major purchases like weapons, armor, and enchantments
Silver Royal — Small change; 10 Royals = 1 Sovereign
Copper Common — Introduced in Fables.GG for low-value transactions, bartering, and regional flavor
Each coin carries weight—not just in value, but in cultural tone. Royals may be refused in the Northlands. Commons may be sacred in coastal villages. Sovereigns may be cursed in certain temples.
đź’Ľ Earning Strategies
Fables.GG expands the original game’s economic exploits into repeatable, narratively integrated systems. Here are the core methods:
1. Loot & Repair
Sell loot found in caches, chests, and enemy corpses. Repair items before selling to maximize value.
2. Barding
Perform music at Inns and Taverns to earn coin and influence.
Skill-based payouts
In Tanneurs, barding can be repeated endlessly after resolving  The Collector
Narrative Use: May unlock emotional breakthroughs, faction sympathy, or hidden quests.
3. Gem Conversion
Manipulate gem markets for profit.
In Prank’s Stone, an NPC converts rubies into diamonds
A 2% diamond is worth more than an 8% ruby—ideal for low-quality ruby farming
Narrative Use: May attract divine attention, trigger gem-based quests, or provoke economic backlash.
4. Regional Exploits
Some towns offer unique economic advantages:
🏙️ Romney: During the guild war (Chapters 2–3), the Port Exchange pays exorbitant prices
🏰 Wolfram: The Arms of Dala sells low-quality weapons and armor at discount—ideal for skilled repairers
Narrative Use: May reflect shifting faction control, war profiteering, or divine tests of restraint.
đź§ Economic Tone & Factional Flavor
Currency is not neutral. In Fables.GG, money may:
Influence faction reputation (e.g., hoarding vs. generosity)
Trigger divine responses (e.g., Kahooli punishes greed, Dala rewards luck)
Unlock hidden dialogue or quests based on spending habits
Serve as ritual offerings or bribes in temples and guild halls
Example: A player who refuses to sell a cursed gem may gain Astalon’s favor.
đź’° Closing Note
In Midkemia, money is more than math—it is motive, morality, and mystery. By expanding the economy into a dynamic, emotionally reactive system, Fables.GG transforms every transaction into a choice. Whether earning through art, deception, or divine favor, the true currency is consequence.