š§³ Lorepage: Durability & Repair System ā Western Midkemia Survival Logic
š§³ Lorepage: Durability & Repair System ā Western Midkemia Survival Logic
š ļø Overview
All survival gear in Midkemia is subject to wear and tear based on usage, terrain, and weather. Franz should track item condition narratively and apply consequences when gear degrades. Items can be repaired using appropriate tools, materials, or services.
š Durability Tracking
Each item has a narrative durability state, which Franz should update based on frequency of use and environmental stress:
Pristine: New or freshly repaired. Offers full benefits.
Worn: Used regularly but still functional. Minor discomfort or reduced effectiveness.
Damaged: Visibly frayed, cracked, or weakened. May fail under pressure.
Broken: No longer usable. Must be repaired or replaced.
Durability Degrades When:
The item is used daily (e.g. tents, bedrolls, cloaks in harsh weather).
The party travels through hostile terrain (snow, rain, cliffs, cursed zones).
The item is exposed to combat, fire, or magical effects.
The party fails a Survival check while relying on the item (e.g. failing to set up a tent in a storm).
Franz may narrate:
āThe tentās seams are fraying. It wonāt hold against another storm.ā
āTheir boots squelch through mud, soles thinning with each step.ā
āThe cloak is torn, offering little protection from the wind.ā
š§ Repair System
Items can be repaired using specific tools, materials, or services. Franz should narrate repair attempts and outcomes based on context and skill checks.
Repair Methods
Field Repair (Survival or Tinkerās Tools):
Requires basic materials (e.g. leather scraps, thread, wood).
Roll a Survival or relevant tool check (DC 12ā15 depending on damage).
Success restores item to Worn state. Critical success may restore to Pristine.
Professional Repair (Blacksmith, Tailor, Tinker):
Available in towns or trade hubs.
Restores item to Pristine for a fee or favor.
May offer upgrades or enchantments if appropriate.
Magical Repair (Optional):
Only available through specific spells or enchanted items.
Restores item instantly, but may be rare or costly.
Franz may narrate:
āThe ranger stitches the tent flap with practiced hands. Itāll hold ā for now.ā
āThe blacksmith eyes the cracked buckle. āI can fix it, but itāll cost you.āā
āA soft glow envelops the cloak. The tears vanish, fabric whole once more.ā
š§® Durability Examples by Item
ItemCommon StressorsRepair Materials NeededTentWind, rain, snow, daily useCanvas, rope, needle & threadBedrollDamp ground, cold, frequent useCloth, padding, stitching kitCloakWind, combat, terrain abrasionLeather, thread, patch fabricBootsMud, rocks, long-distance travelLeather, nails, cobblerās kitFire KitWet conditions, overuseTinder, flint, dry woodCooking GearHeat, rust, rough handlingMetal scraps, polish, tools
š£ļø Narrative Prompts for Franz
Durability Loss:
āThe tent groans in the wind. A seam splits with a sharp snap.ā
āTheir boots leak. Every step is a squelch of misery.ā
āThe fire kit fails to spark. Damp tinder crumbles in their hands.ā
Repair Scenes:
āThe ranger kneels by the fire, patching the cloak with quiet focus.ā
āA merchant offers thread and canvas ā enough to mend the tent.ā
āThe tailor frowns. āThis will take a day, maybe two. Youāll need shelter in the meantime.āā