Minor Characters (Betrayal at Krondor) K-L

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Lord Kamatsu

Lord Kamatsu of House Shinzawai is the father of Earl Kasumi. He is an important personage on Kelewan and holds the Shinzawai Estates; due to his high position, all Tsurani passing through the LaMut area have a duty to present themselves to the Earl. When the rift between Kelewan and Midkemia was reopened, Earl Kasumi allowed the Tsurani soldiers who had been trapped in LaMut to choose where they wanted to serve, and some returned to Kamatsu's service on Kelewan.[27]

Kalem

Kalem is the author of Kalem's Dialectic, which he wrote in the third year of King Lyam's reign for his friend Brother Faushane, an archer.

Katherine

Katherine is one of Owyn's cousins, a daughter of the Duchess in Yabon. Squire Phillip, who met both her and Owyn at a wedding shortly before Owyn's first encounter with the party, found her sister Amelia prettier but felt that Katherine had taken a liking to Owyn. Owyn considers Katherine "as fickle as her mother," saying that she took a liking to everyone present and would likely marry a conDoin if she could find one available.

Kelly

Old man Kelly was the proprietor of The Fife and Laurel, the only commercial establishment in the Dimwood, and kept a lager that sustained Squire Phillip many times on his travels. Phillip regretfully relates that the tavern closed when Kelly passed away, there being no relatives to continue running it. He receives with disquiet the party's news that the tavern is once again open, presided over by an old but healthy man.

Kivo

Kivo is an agent of the Crawler who was involved in the murder of the Upright Man and dropped the Crawler's key in the sewers during the scramble to escape the Mockers' wrath.

Korsh

Korsh is one of Pug's two Keshian students at the Academy of Magic, the other being Watoom. When discussing the Academy, Owyn warns Pug that the two are gathering followers and that their factions would need to be broken up to prevent nasty business in future. Pug admits that he is aware of the issue but is unsure what to do about it.[28]

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G.L. Esq.

G.L. Esq. of Havenwood left a tithe to the Temple of Kahooli in a chest near Kenting Rush, along with a Note desiring that whoever stole his pants should be "eternally at the pot."

Laurie

Laurie is a childhood friend of Locklear and James. They describe him to a patron of Dencamp on the Teeth as the best troubador who ever lived. He eventually became Duke of Salador.

In the novelization, Patrus remarks that Duke Laurie of Salador was hospitable to magicians, unlike his previous employer, the Earl of Timons. A year before the troubles restarted in the Northlands, Laurie told Patrus that Baron Gabot was seeking an advisor to counter moredhel Spellweavers, and Patrus took the job.[29] See also: Laurie, made Duke of Salador so that Princess Carline conDoin would not be marrying a commoner, at the Midkemia Wiki.

King Lebeus of Queg

King Lebeus rules the island kingdom of Queg. He is the father-in-law of Dauphiness Cassandra of Queg. His flagship was sunk with all hands aboard when Devon and his friend Spitzer, fed up with the Dauphiness and "her bastard father-in-law," boarded Cassandra's war galley and attacked it. Since then, Spitzer has avoided all contact with Quegians in fear of the king's wrath, and Devon has had nothing to do with Queg or its king, though in a passing remark he refers to Quegian prisons as "King Lebeus's pain pens."

Lionel

Lionel, whose name appears only in Version 1.01 of the game, was a magician who worked with a group of Kingdom raiders operating out of Dencamp On The Teeth and seeking a valuable treasure rumored to exist in the Northlands. After noteworthy success using magic to kill goblins, he tried the same spell on a troll but was killed when it failed, much regretted by his comrades and leaving behind a Magical Scroll for which they have no further use. In this version of the game, learning the password to the group's house is one of the two ways to obtain the Mindmelt spell.

Logan

Logan, a portly human man, is the owner and innkeeper of The Dusty Dwarf Inn in Hawk's Hollow. By the time he bought the place from its original owner, Strubel, its once-bright sign had faded from lack of repainting and the locals had come to call it by that name instead of the original name, The Merry Dwarf.

Along with allowing sick and injured locals and travelers to be treated by a passing priest in his inn, Lorgan provided the party with cold food and the key to a room at the top of the stairs when they visited Hawk's Hollow, promising a hot meal later in the afternoon and telling them the story of the inn's name. The party departed an hour after dawn the next morning.[30]

Lorna

Lorna is a person whom Ugyne Corvalis was trying to help with the children during the muster in Kenting Rush.

Artificer Lornus

Lornus, Artificer of Palanque, manufactures Powder Bags, including within them a slip of paper upon which their use is explained in a shaky hand.

Luc

Luc is the strongest man in his village. A girl being courted by another man insisted on the two arm-wrestling to win her favor. Aware of Luc's strength after several days of scouting the girl's potential suitors, the other man used Fadamor's Formula to win the match, but took him aside and agreed to be "defeated" in exchange for half of the dowry Luc would receive for winning the girl's hand, an amount significant enough to make him very wealthy.

Lurough

Lurough is a prankster located around Kenting Rush, where a large, bearded, mirthful man, answering the party's knock, looks Gorath up and down and instantly concludes that Lurough hired them all for "the best joke yet." The party is left with no context as the laughing man retreats with no further explanation.

In Chapter 6, the party can receive a Sword of Lims-Kragma by delivering a Cask of Ale to Lurough.

Jared Lycrow

Jared Lycrow was the father of Nia Lycrow and former owner of the Six Toe Tavern and Nia's Goods near Sethanon. In an attempt to scare him into selling some properties he owned, Max Feeber dug up the local cemetery, but succeeded only in frightening Nia.

After Jared's death, Feeber dug up his grave as well and lost the bones of one of Jared's hands behind a nearby house, where it was found by a man who sold it to a resident of Lyton as a Glory Hand. The subsequent ghostly apparitions at Nia's Goods scared her into closing the shop, although, with all her father's stubbornness, she still refused to sell the place to Feeber. If the party buys it back and reburies it, the supernatural visitations at Nia's Goods cease.

If they revisit Lycrow's grave, they will not dig it up again, noting that since they already know the moredhel did not defile it, it is time to let him rest in peace.