šŸ•Æļø The Pantheon of Midkemia — Page One

šŸ•Æļø The Pantheon of Midkemia — Page One

Divine doctrine, emotional tone, and priestly magic across the gods of law, death, nature, healing, and vengeance.

āš–ļø Ishap — God of Balance and Law

Domain: Cosmic equilibrium, law, healing, judgment Temple: Abbaye Ishap, Malac’s Cross Tone: Stern, contemplative, and cosmically detached

Ishap is the axis of divine order. His doctrine is not emotional—it is structural. He governs the laws that bind reality, the balance between mercy and consequence, and the restoration of clarity. His temples are cold and spartan, filled with scholars, healers, and tacticians. Worship is lifelong and disciplined, focused on meditation, impartial healing, and the pursuit of truth.

Priestly Magic:

  • ✦ Equilibrium Ward: Cancels status effects and restores balance between allies and enemies

  • ✦ Judgment Pulse: Reveals hidden truths, illusions, or lies in a zone

  • ✦ Sanction: Temporarily silences chaotic or unlawful magic

  • ✦ Lawbind: Creates a zone where divine law overrides mortal will—no deception, no violence

šŸ•Æļø Lims-Kragma — Goddess of Death

Domain: Death, fate, truth, final rest Temple: Between Malac’s Cross and Lyton Tone: Elegant, absolute, and emotionally still

Lims-Kragma is the Drawer of Nets, the final voice before silence. Her temple is vast and solemn, filled with gauzy black corridors and a throne pavilion where death is neither feared nor welcomed—it simply is. Her priesthood speaks of death’s neutrality and the sanctity of endings. She is invoked in funerary rites, truth rituals, and soul summoning.

Priestly Magic:

  • ✦ Soul Recall: Briefly summons the memory or voice of the dead

  • ✦ Final Rest: Grants peaceful death to the unwilling undead

  • ✦ Net of Fate: Traps a fleeing soul or spirit in divine stasis

  • ✦ Veil of Silence: Creates a zone where no sound or deception can pass

🌲 Silban — God of Forests and Natural Order

Domain: Nature, balance, healing, seasonal cycles Temple: North of Eggley Tone: Humble, ancient, and rhythmically wise

Silban is the breath of the wild—the god of quiet growth, decay, and renewal. His temple blends into the forest, with moss-covered stone and open-air sanctuaries. His priesthood is solitary, focused on healing, reflection, and justice rooted in natural law. Silban is invoked during harvests, rites of passage, and ecological imbalance.

Priestly Magic:

  • ✦ Seasonal Shift: Alters terrain to reflect a chosen season, affecting movement and visibility

  • ✦ Rootbind: Entangles enemies with living vines, slowing or silencing them

  • ✦ Verdant Pulse: Heals allies over time if they remain still

  • ✦ Cycle of Three: Marks a target with growth, decay, and renewal—each phase triggering a different effect

šŸŒž Sung — God of Healing and Purity

Domain: Restoration, firelight, silence, spiritual clarity Temple: South of Sarth Tone: Sacred, gentle, and emotionally clarifying

Sung is the divine physician. His temple glows with firelight—braziers, censers, and torches ring a flawless white altar. The high priestess cannot speak, and healing is granted only after divine silence returns. Worship is ritualistic and reverent, focused on purification and quiet restoration.

Priestly Magic:

  • ✦ Flame of Grace: Heals allies and purges corruption in a radiant burst

  • ✦ Silent Benediction: Buffs allies with increased resistance while silencing the caster

  • ✦ Censer’s Breath: Creates a healing mist that lingers in sacred zones

  • ✦ Whitefire: Deals radiant damage to undead or corrupted foes, scaling with purity

🌸 Killian — Goddess of Love, Foresting, and the Sea

Domain: Emotional healing, nature, water, joy Temple: East of Zun Tone: Nurturing, serene, and emotionally radiant

Killian is the goddess of quiet joy and sensory renewal. Her temple is open-air, filled with dolphin carvings, dew-jeweled grass, and reed thrones. Her priesthood heals through song, touch, and emotional resonance. She is beloved by sailors, foresters, and those seeking peace after grief.

Priestly Magic:

  • ✦ Song of Renewal: Restores morale and health, especially effective after trauma

  • ✦ Dolphin’s Grace: Grants water-walking or swimming speed to allies

  • ✦ Petal Veil: Shields allies with a soft aura that absorbs emotional damage (fear, despair, confusion)

  • ✦ Tidecall: Summons a wave that pushes enemies and refreshes allies

🐬 Eortis — Vanished God of the Deep

Domain: Mystery, silence, memory, the vanished divine Temple: Temple Isle Tone: Quiet, mystical, and elegiac

Eortis is a god of absence. Once part of Killian’s faith, he vanished after the Chaos Wars. His temple is maintained by mourners and archivists who preserve his memory. Worship is reverent and mournful, focused on silence, unanswered prayer, and the mystery of divine loss.

Priestly Magic:

  • ✦ Echo of the Deep: Reveals hidden or forgotten truths in water or memory

  • ✦ Cold Flame: Deals damage that numbs rather than burns, evoking divine absence

  • ✦ Drowned Silence: Silences an area, preventing speech or sound-based magic

  • ✦ Memory Wake: Restores a lost memory or suppressed emotion in a target

šŸ—”ļø Kahooli — God of Justice and Vengeance

Domain: Penance, retribution, divine punishment Temple: North of Kenting Rush Tone: Grim, resolute, and morally unyielding

Kahooli is the Howler After Fugitives—the god who hunts the unpunished. His temple is austere, with priests who collect written pleas for vengeance. Worship is secretive and grim, focused on confession, mortification, and divine justice. Kahooli does not forgive—he balances the scales through pain.

Priestly Magic:

  • ✦ Debt Mark: Marks a target with divine judgment; damage increases if they’ve harmed innocents

  • ✦ Mortify Flesh: Sacrifices the caster’s health to empower spells

  • ✦ Confessor’s Chain: Binds a target until they speak a truth

  • ✦ Howl of the Fugitive: Reveals hidden enemies and forces them to flee or confess

🩸 Guiswa — The Red-Jawed Hunter

Domain: Violence, ritual silence, primal hunger Temple: Near Harlech Tone: Cryptic, violent, and spiritually unnerving

Guiswa is not a god of war—he is a god of hunger. His temple is blood-stained and terrifying. Priests bear ritual mutilation and speak no words. Worship is feral and chaotic, focused on sacrifice and divine silence. Guiswa never forgives, and his magic is raw, instinctive, and painful.

Priestly Magic:

  • ✦ Three-Finger Curse: Disables a target’s ability to cast or wield weapons

  • ✦ Blood Echo: Deals damage based on the caster’s wounds

  • ✦ Silent Rend: A melee spell that deals massive damage but silences the caster

  • ✦ Jaw of Guiswa: Summons spectral jaws that bite and hold enemies in place