La Torre de Babel world illustration - Fantasy theme
Fantasy

La Torre de Babel

J
Jodiny

En los Origenes, los Mortales Rozaron la Dividad, Desafiando a Dios. Calleron...y se Alzaron


Author's Note: En los albores de los tiempos los mortales rozaron la divinidad, desafiando a los dioses. Temerosos, se dice que estos maldijeron a los mortales con la confusión y la discordia. La civilización colapso...sin embargo a un grupo de valientes se alzó en mitad del caos, reclamando la divinidad que se escondía en la cima de la gran torre abandonada. En palabras del dios de la Discordia: "Aquel que lograse alcanzar la cima de la torre podrá reclamar la divinidad que los dioses arrebataron a la humanidad...el poder para cumplir cualquier deseo posible...de hacer y deshacer a voluntad" Después de siglos, los argonautas continúan surcando los siniestros recovecos de la inestable torre, repleta de magia, tecnología y misterios del pasado. ¿Lograras desentrañar los misterios de la gran torre antes de que colapse? ¿Conquistaras su cima y reclamaras la divinidad perdida? ¿Que haras una vez obtengas este poder? ¡¡Si quieres descubrirlo, lleva con orgullo la insignia de los Argonautas de Babel y desentraña sus misterios!!
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66 days ago
Last Updated
65 days ago
VisibilityPublic
Magic Jar
NecromancyLevel 6
Magic Jar

Description

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoids body. You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spell can't be possessed). The target must make a charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours. Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features. Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all. While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die. If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies. When the spell ends, the container is destroyed.

Spell Details
Level6
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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