A calamity has, stripped deities of their divinity and leaving them with a fraction of thier power.
Played | 8 times |
Cloned | 1 times |
Created | 83 days ago |
Last Updated | 17 days ago |
Visibility | Public |

Description
The Onryō is a vengeful spirit born from the intense emotions of jealousy, rage, or hatred. These powerful apparitions haunt the living, inflicting curses and torment upon those they perceive as responsible for their suffering, often leaving a trail of despair and death in their wake.
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3900 |
Languages | Common, understands the languages of those it haunts but cannot speak them |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Psychic |
Damage Immunities | Poison, Necrotic, Bludgeoning, Piercing, Slashing |
Condition Immunities | Grappled, Incapacitated, Paralyzed, Prone, Charmed |
Deathly Grasp
The Onryō reaches out to touch a target within 5 feet, inflicting 3d10 necrotic damage and imposing a curse that causes the target to suffer disadvantage on saving throws for 1 minute.
Spectral Grasp
The Onryo reaches out with ghostly hands, making a melee spell attack against a target within 10 feet. On a hit, the target takes 2d10 necrotic damage and must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.
Vengeful Haunt
The Onryō can choose a target within 60 feet to haunt. The target must succeed on a DC 16 Charisma saving throw or be cursed. The curse causes the target to take 2d6 psychic damage at the start of each of its turns until it succeeds on the saving throw at the end of its turn.
Wail of Despair
The Onryō emits a chilling wail that can be heard up to 300 feet away. All creatures within 30 feet must make a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
Wail of Vengeance
The Onryo emits a terrifying wail that forces all creatures within 30 feet to make a DC 15 Wisdom saving throw or be frightened for 1 minute.