Land of Fallen Gods world illustration - Mythological theme
Mythological

Land of Fallen Gods

M
MomsAgainstCatboys

A calamity has, stripped deities of their divinity and leaving them with a fraction of thier power.

Played8 times
Cloned1 times
Created
82 days ago
Last Updated
16 days ago
VisibilityPublic
Sphinx
CR 15Large Monstrosity
Sphinx
HP Range180 - 220 (Avg: 200)
AC18
XP13000

Description

The Psychic Sphinx is a majestic creature that combines the grace of a lion with the wisdom of an ancient sage. It possesses formidable psychic abilities, allowing it to manipulate the battlefield and communicate telepathically with those around it.

Details
SizeLarge
TypeMonstrosity
CR15
XP13000
LanguagesTelepathy 120 ft., understands all languages it knew in life
Defenses
Armor Class18
HP Range180 - 220 (Avg: 200)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) slashing damage.

Multiattack

The Psychic Sphinx makes three attacks: one with its bite and two with its claws.

Psychic Blast

The Psychic Sphinx unleashes a wave of psychic energy in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw, taking 45 (10d8) psychic damage on a failed save, or half as much damage on a successful one.

Telekinetic Push

The Psychic Sphinx can use its telekinetic powers to push a creature within 60 feet. The target must succeed on a DC 18 Strength saving throw or be pushed 30 feet away and knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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