
World of a 1000 nations vying for influence and power. World of magic politics battles war and sex.
Played | 1 times |
Cloned | 0 times |
Created | 89 days ago |
Last Updated | 60 days ago |
Visibility | Public |

Description
Once loyal servants of a long-forgotten civilization, these rogue robots have gained sentience and now operate independently, often engaging in thievery and sabotage. They are known for their cunning tactics and ability to blend into urban environments.
Size | Medium |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | Understands Common and Primordial but cannot speak. |
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Cloaking Device
The Rogue Automaton can activate its cloaking device, becoming invisible until it attacks or uses a bonus action to deactivate it.
Multiattack
The Rogue Automaton makes two attacks with its Shock Blade.
Shock Blade
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) lightning damage.
Sonic Disruption
The Rogue Automaton emits a high-frequency sound wave in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one.