Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |

HP Range45 - 60 (Avg: 53)
AC13
XP1100
Description
Wraiths are malevolent spirits of the deceased, often born from the despair, anger, or unresolved conflicts of the soul. They are incorporeal and thrive in darkness, seeking to drain the life force from the living. With a horrifying visage and an aura of cold terror, wraiths haunt graveyards, battlefields, and places of great tragedy, drawing the fear and desperation from those they encounter.
Details
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Understands Common and one other language it knew in life, but cannot speak. |
Defenses
Armor Class | 13 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Necrotic |
Damage Immunities | Bludgeoning, Piercing, Slashing |
Condition Immunities | None |
Actions
Create Specter
As an action, the wraith can create a specter from a creature that has died within the last hour. The newly created specter acts as an ally to the wraith and remains under its control until destroyed.
Life Drain
Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (3d8 +5)