Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |

Elders' Hall
Point of Interest
Details
Coordinates | (-4272, 2234) |
Description
A grand, ancient structure made of weathered stone, adorned with intricate carvings depicting the history of the land. Inside, the air is thick with the scent of aged parchment and incense, where wise elders gather to dispense knowledge and guidance to those who seek it.
Appearance
The hall features towering columns, stained glass windows that cast colorful light, and a central dais where the elders convene. Flickering torches line the walls, illuminating the rich tapestries that tell tales of heroism and sacrifice.