Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |

The Brazier
Point of Interest
Details
Coordinates | (2259, 563) |
Description
The Brazier is a revered gathering place in Zarakan, where the tri-council of Scrollkeepers, Flamebearers, and Voices of the Wall convenes to discuss matters of tradition, knowledge, and spirituality. It is a place where the sacred flame burns brightly, symbolizing the enlightenment that comes from honoring the customs of the land.
Appearance
The Brazier is an open-air structure adorned with intricate carvings depicting the history of Zarakan. A large, eternal flame burns at its center, surrounded by stone benches where the council members sit, and the air is filled with the scent of burning herbs used in rituals.